From Service Studio to Original IP

Five Years of Execution. Now Our Own Worlds.

Game Hermits spent five years shipping full-cycle game systems for enterprise clients and studios. We're applying that same discipline to build our own original IP.

The Execution Track Record Behind the Pivot

5+
Years in Business
Consistent core team, uninterrupted production
20+
Full-Cycle Projects Shipped
Mobile • PC • VR • Multiplayer
1
Enterprise VR Deployment at National Scale
Multiplayer training simulator built for the Saudi Electricity Company
1
MMORPG Rebuilt From the Ground Up
Full technical remaster: networking, backend, live systems
2
Genres of Original Combat Systems Built
Action combat systems reused directly in original IP prototyping
0
Missed Client Deliveries
Every full-cycle engagement shipped on commitment

Where We Chose to Build

🎮

The Overlap We Noticed

Players who love tight, narrative-driven combat and players who love open-world RPG progression turned out to be the same audience, split across two genres that rarely speak to each other.

📈

The Proof Already Exists

Mission-based games built around tight, deliberate combat are consistently breaking out right now. Several of the biggest recent successes in the space came from small, focused teams, not AA or AAA studios.

🎯

Our Position

This is the space we build in. Tight combat, deep character customization, and stories worth finishing. It's a broad, durable position, not a bet on a single game.

🔁

A Repeatable Approach

Every future title follows the same principle. Find where player profiles overlap and nobody is building for it, then build for it. That's a studio strategy, not a one-game bet.

Meet Metro Surge

Our first original title, and the proof of everything above

Genre
Single-Player Action RPG
Platform
PC, Steam
The Pitch
A single-player action RPG that lets you design your own superhero identity, collect superpower shards, and build your power set in this story-driven, mission-based game.
Status
In active development, built on action-game systems already proven in our previous work.
Metro Surge

The Systems Behind Our Original Games

Original IP doesn't start from zero. Every one of these technical systems (multiplayer, VR, gameplay frameworks) feeds directly into how we build our own games.

Metin2 Remaster
Backend Solution

Metin2 Remaster

Client Requirement

Remastering and porting Metin2 multiplayer solutions, backend systems, and gameplay systems to an optimized Mobile game.

Technical Solution

Building a new multiplayer backend solution that mirrors the classic game functionality, creating a new Database and its APIs, and porting gameplay systems to C# Unity.

Unity6 C# Edgegap-FishNet Blender
Monument Monopoly
Gameplay System

Monument Monopoly

Client Requirement

A game that supports a new set of rules for the classic monopoly game, supports In-App purchases, and a backend solution that supports social features

Technical Solution

We built the complete infrastructure that supports multiplayer and gameplay mechanics, deployed to the App Store and Play Store, and integrated UI design with Database APIs

Unity C# Playfab-Fishnet Maya
Card game framework
Gameplay System

Card game framework

Client Requirement

Part of a baloot project, we needed a reusable framework that handles card shuffling, dealing, player hand, playing a card, pulling cards, and all other card game-related actions.

Technical Solution

We've built this project-agnostic card framework; including the code in a new project automatically sets up the project to be a card game. This makes us masters at making card game solutions for both ...

Unity C# Fishnet
Baloot gameplay system
Gameplay System

Baloot gameplay system

Client Requirement

The ruleset and gameplay system for a baloot game

Technical Solution

We've built this game solution to integrate seamlessly using our card game framework. It also handles player disconnection and replaces them with a bot for the match to complete.

Unity C# Fishnet
ICS VR
VR Solution

ICS VR

Client Requirement

A VR training enterprise solution for the Safety department that is easy to reuse and repeat.

Technical Solution

We built a multiplayer VR training solution that enables 6 employees to take different roles in multiple ICS scenarios and test their safety knowledge along the way.

Unity C# Fishnet
DPhish Security Training
VR Solution

DPhish Security Training

Client Requirement

An Enterprise VR training solution that presents an insecure office environment where the user needs to figure out the insecurities and fix them.

Technical Solution

We built a VR training solution that supports producing multiple scenarios without writing additional code. We also worked on the graphics of the project.

Unity C#
Zamakan
Gameplay System

Zamakan

Client Requirement

To build the gameplay systems of the game "Zamakan" based on the physics-based Space-Time grid

Technical Solution

We built gameplay systems, integrated the art asset, designed and developed the UI, and integrated the Steamwork APIs.

Unreal C++ Maya Figma
Islamic Holy Sites Tour
VR Solution

Islamic Holy Sites Tour

Client Requirement

A VR voice-tour solution of the Masjid Al-Nabawy and Masjid-Al Aqsa that teaches users the geography of these holy places.

Technical Solution

Using our VR simulator framework, we easily integrated the provided graphics with our framework and produced the VR solution without a single additional line of code.

Unity C#
Nobby's World
Gameplay System

Nobby's World

Client Requirement

An Educational game for kids below 3 years old that teaches them the essential Arabic words.

Technical Solution

We developed gameplay systems, a backend solution to support kids' and parents' data, and integrated UI and art assets.

Unity C# Playfab
Sanofi Transformers
Enterprise Integration

Sanofi Transformers

Client Requirement

An enterprise solution that allows representatives to reflect their real-life progress onto a superhero character shared within the company.

Technical Solution

We built the backend solution that integrated with the Sanofi backend. Using this data, we were able to develop the gameplay systems and UI integration for the rest of the application.

Unity C#
Illusion
Gameplay System

Illusion

Client Requirement

The complete development and design for a mystery game on mobile.

Technical Solution

We built gameplay mechanics, tech art systems, optimized gameplay systems for both Android and IOS, designed all graphics and voice acting, and composed the music in the game.

Unreal C++ Maya Krita
Oil Refinery Simulator
VR Solution

Oil Refinery Simulator

Client Requirement

An enterprise training solution on PC that deals with multiple hazard scenarios happening in an Oil refinery.

Technical Solution

We built the gameplay systems needed, the scenario system that supports multiple scenarios and scenario selection, as well as codeless scenario steps. We also designed and integrated graphic assets an...

Unity C#
Social games Platform
Multiplayer System

Social games Platform

Client Requirement

To build social games and a backend solution for a web platform

Technical Solution

We built the multiplayer systems and backend solution, as well as the gameplay systems that support 3 games (Billiards, Ludo, Chess) and a collection of social features such as rooms, chat, gifts, fri...

Unity C# Edgegap-fishnet Blender

Milestones Along the Way

A running record of what we've built and earned

Why We're Positioned to Win

🧭

Founder-Led Vision

Our direction came from direct market observation, not a brainstorm. The person who spotted the gap is the same person running the studio.

🏗️

A Reused Technical Foundation

Our action-game systems, engineering pipelines, and production discipline were already built through years of client work. We're not starting from a blank engine.

🧪

Validated Before We Build

We test player interest with real, working prototypes before committing to full production, not the other way around.

🖥️

Tech Excellence Under Pressure

Five years of shipping for demanding clients, on their deadlines and their budgets, is a different discipline than building for yourself for the first time.

What Our Clients Say

The trust we built shipping for others is the same trust we're asking you to place in our original games

Organizations That Trusted Us Before We Built Our Own Games

From complex multiplayer systems to enterprise VR simulations, this is the client work that funded the discipline we're now putting into our own IP.

Capabilities That Transfer to Original IP

This is the same technical arsenal that shipped enterprise contracts, now aimed at our own games

📱

Multiplayer Infrastructure

Built for MMORPGs and enterprise clients; ready the moment any future title needs online systems.

🎬

Narrative & Mission Systems

Story-driven, mission-based frameworks. The same structure powering our games' campaigns.

🥽

VR & Immersive Systems

Proven at national-infrastructure scale. A capability few first-time studios can claim.

🔧

Art & Asset Pipeline

A production pipeline built for iteration speed, critical for validating concepts fast, before full production.

🎯

Cross-Platform Engineering

Experience preserving quality and UX across PC, mobile, and VR, all under one production standard.

Combat & Gameplay Frameworks

Action-game systems built in past projects, reused directly as the foundation for our combat design.

The Stack Powering Our Games

Enterprise-grade tools, now building consumer-grade games

Game Engines & Core Development

Unity6
Unity 6
Unreal5
Unreal Engine 5
C#
C# .NET Framework
C++
C++

Backend & Infrastructure

AWS
AWS Cloud
Docker
Docker
PlayFab
PlayFab
MongoDB
MongoDB
SQL Server
SQL Server
MySQL
MySQL

Multiplayer & Networking

Fishnet
Fishnet
EdgeGap
EdgeGap
WebSockets
WebSockets
Dedicated Servers
Dedicated Servers

Technical Art & Optimization

Blender
Blender Pipeline
Shader
Shader Development
VFX
Real-time VFX
Optimization
Asset Optimization

Specialized Hardware & Integration

Rokoko
Rokoko Motion Capture
Cross Platform
Cross-platform Deploy

Studio Updates

Progress notes from the studio, and how we think about building original IP

Blogs coming soon!