How to best build your Art Portfolio
Kamal Aittah

How to best build your Art Portfolio

Hello everyone, Dee here! Hope you’re all doing great!

Today we’re going to talk about one of the top requested subjects which is how to build an art portfolio that helps you land your dream job in the game industry.


Whether you are a beginner or you’ve been trying to enter the industry for a while but can’t quite do it, I’ve got you covered with today’s blog of practical tips that you can start using right away.


Being a game artist in the game industry is a vague term; you can be a concept artist, a 3D artist, an animator, a VFX artist, and the list goes on. So, I’ll divide the Art fields into two major sections and attempt to give general advice to both sections. Those two sections are people who draw and people who don’t. So, without further ado, let’s dig in.


Artists who draw:

Artists who do the drawings in the game industry are usually concept artists. Whether they work on character concepts, scene concepts, item concepts, environment concepts, VFX concepts, etc.

Here’s the general advice for concept artists in general who are trying to get in the game industry:

Artists who don’t draw:

Whether you’re a 3D artist, a VFX artist, an environment designer, or any other form of game artist. To build your portfolio you simply need to produce more content. But here are some tips to spend your time efficiently.


One last general tip for all artists; Keep at it and don’t get bored. Those who stick around are the ones that eventually reach their goals. There are many ways to profit as you’re building your portfolio like doing freelance jobs or joining internships. Keep your eyes open for possibilities and your mind open for possible artwork and before you know it, you’ll be racking a portfolio that gets you that dream job you’ve been working for.


Hope I was of help to you, until next time, Dee out!

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